24: The Game

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24: The Game

Category: PlayStation 2 Game

Console: PlayStation 2 (Download Emulator)

Developer: SCEE Cambridge Studio

Publisher: 2K

Series:

Genre: TPS

Mode: Single-player

Region: NA

Views: 1,528,937

Downloads: 835,821

Released: 28 February 2006

File Size: 3.1 GB

Rating: ★★★★☆ 4/5 (283 votes)

24: The Game is a 2006 third-person shooter (TPS) video game developed by SCEE Cambridge Studio and published by Sony Computer Entertainment for the PlayStation 2. It is based on the Fox television series 24. 2K released the game in North America. The player controls many characters from the television series at different points in the game. The musical score was composed by Sean Callery, while the script was written by Duppy Demetrius and the series production team.

24: The Game makes extensive use of actors voices and likenesses from the TV series, as well as using a script and music score from the same production team. Casting and voice production for 24: The Game were organized and handled by Blindlight. The events contained in the game are set in Los Angeles between the second and third seasons of the show. The story features three plotlines that overlap around a character from Jack Bauer's past named Peter Madsen. Although the game received a mixed reception from critics, it received a BAFTA nomination for its screenplay elements.

Like the title, the game takes place over 24 hours and has the same start and end clocks for each hour, marking the start and end of each part of the game. The hours are broken down into 58 separate missions, of which there are three broad types, each described in further detail below. Some missions are objective-based, while others have a time-restricted element. Each mission is graded out of 100 points, based on the quality of performance, number of objectives completed, shooting accuracy and so on. A grade of 90 points or higher rewards the player by unlocking some form of bonus feature, including three movies (interviews with cast about the game, TV promos), 98 images (wallpaper-like images of main characters) and 23 characters (3D models that the player can view).

Most of the game's missions take place in third-person shooting format, combined with the use of a cover system. When a character is behind a low object like a crate, or at the edge of a corner or doorframe, they can press a button to use the object or edge as cover. A variety of weapons are available including handguns, automatic weapons and shotguns, with various ammunition types also in existence. Ammunition is limited in the game and weapons must be reloaded, although additional ammunition can be collected. Players can also call out to enemies who will sometimes surrender and can then be captured (put in handcuffs) with their ammunition also collected.

The game received "mixed or average" reviews, according to video game review aggregator Metacritic. The game was nominated for a BAFTA Games Award in the Best Screenplay category at 3rd British Academy Games Awards (2006), losing out to Psychonauts. The Times gave the game four stars out of five and said it was "More for 24 fans, who will instantly love it so long as they don't mind another TV addiction to feed". However, The A.V. Club gave it a C and stated that "For once, you'll wish you could skip the action to get to the cutscenes".

Despite the mixed reception, the Academy of Interactive Arts & Sciences nominated 24: The Game for "Outstanding Achievement in Story and Character Development" at the 10th Annual Interactive Achievement Awards.

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